CNetChan::FlowUpdate
0x001af880 · 540 bytes · __thiscall
_ZN8CNetChan10FlowUpdateEii
Decompiled
undefined (3 params)
/* CNetChan::FlowUpdate(int, int) */
void __thiscall CNetChan::FlowUpdate(CNetChan *this,int param_1,int param_2)
{
float fVar1;
double dVar2;
int iVar3;
CNetChan *pCVar4;
int iVar5;
int iVar6;
int iVar7;
int iVar8;
int iVar9;
float fVar10;
float fVar11;
float fVar12;
int local_18;
dVar2 = net_time;
iVar3 = param_1 * 0x1e2c;
*(int *)(this + iVar3 + 0x56c) = *(int *)(this + iVar3 + 0x56c) + param_2;
if ((double)*(float *)(this + iVar3 + 0x54c) <= dVar2) {
fVar10 = 0.0;
pCVar4 = this + iVar3 + 0x574;
iVar6 = 0x80;
fVar11 = 3.4028235e+38;
iVar8 = 0;
local_18 = 0;
iVar9 = 0;
iVar5 = 0;
iVar7 = 0;
*(float *)(this + iVar3 + 0x54c) = (float)(dVar2 + 0.25);
fVar12 = fVar10;
do {
while (pCVar4[0x38] == (CNetChan)0x0) {
iVar5 = iVar5 + 1;
pCVar4 = pCVar4 + 0x3c;
iVar6 = iVar6 + -1;
if (iVar6 == 0) goto LAB_001af950;
}
fVar1 = *(float *)pCVar4;
iVar7 = iVar7 + 1;
iVar8 = iVar8 + (int)*(float *)(pCVar4 + 8);
if (fVar1 <= fVar11) {
fVar11 = fVar1;
}
iVar9 = iVar9 + (int)*(float *)(pCVar4 + 4);
if (fVar10 <= fVar1) {
fVar10 = fVar1;
}
if (-1.0 < *(float *)(pCVar4 + 0x10)) {
local_18 = local_18 + 1;
fVar12 = fVar12 + *(float *)(pCVar4 + 0x10);
}
pCVar4 = pCVar4 + 0x3c;
iVar6 = iVar6 + -1;
} while (iVar6 != 0);
LAB_001af950:
fVar10 = fVar10 - fVar11;
if (0.0 < fVar10) {
*(float *)(this + iVar3 + 0x550) =
((float)iVar9 / fVar10) * 0.25 + *(float *)(this + iVar3 + 0x550) * 0.75;
*(float *)(this + iVar3 + 0x554) =
((float)iVar7 / fVar10) * 0.25 + *(float *)(this + iVar3 + 0x554) * 0.75;
}
if (iVar7 + iVar5 != 0) {
fVar11 = (float)(iVar7 + iVar5);
fVar10 = ((float)(iVar5 - iVar8) / fVar11) * 0.25 + *(float *)(this + iVar3 + 0x558) * 0.75;
if (fVar10 < 0.0) {
*(undefined4 *)(this + iVar3 + 0x558) = 0;
}
else {
*(float *)(this + iVar3 + 0x558) = fVar10;
}
*(float *)(this + iVar3 + 0x55c) =
((float)iVar8 / fVar11) * 0.25 + *(float *)(this + iVar3 + 0x55c) * 0.75;
}
if (local_18 != 0) {
*(float *)(this + iVar3 + 0x564) = fVar12 / (float)local_18;
*(float *)(this + iVar3 + 0x560) =
(fVar12 / (float)local_18) * 0.25 + *(float *)(this + iVar3 + 0x560) * 0.75;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.