L L4D2node

CNetChan::FlowNewPacket

0x001af670 · 523 bytes · __thiscall

_ZN8CNetChan13FlowNewPacketEiiiiii

Decompiled

undefined (7 params)

/* CNetChan::FlowNewPacket(int, int, int, int, int, int) */

void __thiscall
CNetChan::FlowNewPacket
          (CNetChan *this,int param_1,int param_2,int param_3,int param_4,int param_5,int param_6)

{
  uint uVar1;
  int iVar2;
  int iVar3;
  int iVar4;
  CNetChan *pCVar5;
  uint uVar6;
  longdouble lVar7;
  float fVar8;
  int local_2c;
  
  pCVar5 = (CNetChan *)0x0;
  iVar3 = param_1 * 0x1e2c;
  uVar1 = *(uint *)(this + iVar3 + 0x570);
  if ((int)uVar1 < param_2) {
    uVar6 = uVar1 + 1;
    if ((int)uVar6 <= param_2) {
      local_2c = 0;
      iVar4 = ~uVar1 + param_2;
      do {
        iVar2 = (uVar6 & 0x7f) * 0x3c + iVar3 + 0x56c;
        pCVar5 = this + iVar2 + 8;
        *(float *)(this + iVar2 + 8) = (float)net_time;
        this[iVar2 + 0x40] = (CNetChan)0x0;
        *(undefined4 *)(this + iVar2 + 0xc) = 0;
        *(undefined4 *)(this + iVar2 + 0x18) = 0xbf800000;
        lVar7 = (longdouble)(**(code **)(*(int *)this + 0x28))(this,0);
        *(undefined4 *)(this + iVar2 + 0x10) = 0;
        *(undefined4 *)(this + iVar2 + 0x14) = 0;
        *(undefined4 *)(this + iVar2 + 0x20) = 0;
        *(float *)(this + iVar2 + 0x1c) = (float)lVar7;
        _V_memset(this + iVar2 + 0x24,0,0x1c);
        if (iVar4 < param_4 + param_5) {
          if (iVar4 < param_4) {
            *(undefined4 *)(this + iVar2 + 0x10) = 1;
          }
          else {
            *(undefined4 *)(this + iVar2 + 0x14) = 1;
          }
        }
        if (param_2 < (int)(uVar6 + 1)) break;
        local_2c = local_2c + 1;
        iVar4 = iVar4 + -1;
        uVar6 = uVar6 + 1;
      } while (local_2c < 0x80);
    }
    pCVar5[0x38] = (CNetChan)0x1;
    *(int *)(pCVar5 + 0xc) = param_5;
    *(int *)(pCVar5 + 8) = param_4;
    *(int *)(pCVar5 + 4) = param_6;
    lVar7 = (longdouble)(**(code **)(*(int *)this + 0x28))(this,0);
    *(float *)(pCVar5 + 0x14) = (float)lVar7;
    *(undefined4 *)(pCVar5 + 0x18) = *(undefined4 *)(this + 0x4228);
  }
  *(int *)(this + iVar3 + 0x568) = *(int *)(this + iVar3 + 0x568) + 1;
  *(CNetChan **)(this + iVar3 + 0x2374) = pCVar5;
  *(int *)(this + iVar3 + 0x570) = param_2;
  iVar3 = (uint)(param_1 == 0) * 0x1e2c;
  if (((*(int *)(this + iVar3 + 0x570) + -0x7f <= param_3) &&
      (iVar3 = iVar3 + 0x560 + (param_3 & 0x7fU) * 0x3c, this[iVar3 + 0x4c] != (CNetChan)0x0)) &&
     (*(float *)(this + iVar3 + 0x24) == -1.0)) {
    fVar8 = (float)(net_time - (double)*(float *)(this + iVar3 + 0x14));
    if (fVar8 <= 0.0) {
      fVar8 = 0.0;
    }
    *(float *)(this + iVar3 + 0x24) = fVar8;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)