CNetchanParanoidMode::StartPacket
0x001ae630 · 98 bytes · __thiscall
_ZN20CNetchanParanoidMode11StartPacketER7bf_read
Decompiled
undefined (2 params)
/* CNetchanParanoidMode::StartPacket(bf_read&) */
void __thiscall CNetchanParanoidMode::StartPacket(CNetchanParanoidMode *this,bf_read *param_1)
{
char cVar1;
uint uVar2;
if (*this != (CNetchanParanoidMode)0x0) {
cVar1 = IsEnabled();
if (cVar1 != '\0') {
uVar2 = 0x37aa0;
if (*(uint *)(param_1 + 0xc) < 0x37aa0) {
uVar2 = *(uint *)(param_1 + 0xc);
}
*(uint *)(this + 4) = uVar2;
_V_memcpy(*(void **)(this + 8),*(void **)(param_1 + 0x20),uVar2);
*(undefined4 *)(this + 0x18) = 0;
*(undefined4 *)(this + 0xc) = 0;
*(undefined4 *)(this + 0x10) = 0;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.