CNetChan::RequestFile
0x001ae0b0 · 510 bytes · __thiscall
_ZN8CNetChan11RequestFileEPKcb
Decompiled
undefined (3 params)
/* CNetChan::RequestFile(char const*, bool) */
undefined4 __thiscall CNetChan::RequestFile(CNetChan *this,char *param_1,bool param_2)
{
uint uVar1;
undefined4 uVar2;
uint uVar3;
byte *pbVar4;
int iVar5;
byte bVar6;
uint uVar7;
uint *puVar8;
int iVar9;
uVar2 = net_showfragments._28_4_;
iVar9 = *(int *)(this + 0x424);
*(int *)(this + 0x424) = iVar9 + 1;
if (*(int *)(uVar2 + 0x30) == 2) {
DevMsg("RequestFile: %s (ID %i)\n",param_1,iVar9 + 1);
}
uVar7 = *(uint *)(this + 0x2c);
uVar3 = *(uint *)(this + 0x28);
if ((int)uVar3 < (int)(uVar7 + 6)) {
*(uint *)(this + 0x2c) = uVar3;
this[0x30] = (CNetChan)0x1;
uVar7 = uVar3;
}
else {
iVar9 = ((int)uVar7 >> 5) * 4;
uVar7 = uVar7 & 0x1f;
puVar8 = (uint *)(*(int *)(this + 0x20) + iVar9);
iVar5 = 0x20 - uVar7;
*puVar8 = *puVar8 & *(uint *)(&DAT_003f2db8 + uVar7 * 0x84) | 2 << (sbyte)uVar7;
if (iVar5 < 6) {
puVar8 = (uint *)(*(int *)(this + 0x20) + 4 + iVar9);
*puVar8 = (&g_BitWriteMasks)[6 - iVar5] & *puVar8 | 2U >> ((byte)iVar5 & 0x1f);
}
iVar9 = *(int *)(this + 0x2c);
uVar3 = *(uint *)(this + 0x28);
*(uint *)(this + 0x2c) = iVar9 + 6U;
uVar7 = iVar9 + 6U;
}
uVar1 = *(uint *)(this + 0x424);
if ((int)uVar3 < (int)(uVar7 + 0x20)) {
*(uint *)(this + 0x2c) = uVar3;
this[0x30] = (CNetChan)0x1;
}
else {
iVar9 = ((int)uVar7 >> 5) * 4;
uVar7 = uVar7 & 0x1f;
puVar8 = (uint *)(*(int *)(this + 0x20) + iVar9);
*puVar8 = *puVar8 & *(uint *)(&DAT_003f2e20 + uVar7 * 0x84) | uVar1 << (sbyte)uVar7;
iVar5 = 0x20 - uVar7;
if (iVar5 != 0x20) {
puVar8 = (uint *)(*(int *)(this + 0x20) + 4 + iVar9);
*puVar8 = (&g_BitWriteMasks)[0x20 - iVar5] & *puVar8 | uVar1 >> ((byte)iVar5 & 0x1f);
}
*(int *)(this + 0x2c) = *(int *)(this + 0x2c) + 0x20;
}
bf_write::WriteString((bf_write *)(this + 0x20),param_1);
iVar9 = *(int *)(this + 0x2c);
if (iVar9 < *(int *)(this + 0x28)) {
if (this[0x30] == (CNetChan)0x0) {
bVar6 = (byte)(1 << ((byte)iVar9 & 7));
if (param_2) {
pbVar4 = (byte *)(*(int *)(this + 0x20) + (iVar9 >> 3));
*pbVar4 = *pbVar4 | bVar6;
}
else {
pbVar4 = (byte *)(*(int *)(this + 0x20) + (iVar9 >> 3));
*pbVar4 = *pbVar4 & ~bVar6;
}
iVar9 = *(int *)(this + 0x2c) + 1;
*(int *)(this + 0x2c) = iVar9;
if (*(int *)(this + 0x28) <= iVar9) goto LAB_001ae218;
}
if (this[0x30] == (CNetChan)0x0) {
pbVar4 = (byte *)((iVar9 >> 3) + *(int *)(this + 0x20));
*pbVar4 = *pbVar4 | (byte)(1 << ((byte)iVar9 & 7));
*(int *)(this + 0x2c) = *(int *)(this + 0x2c) + 1;
}
return *(undefined4 *)(this + 0x424);
}
LAB_001ae218:
this[0x30] = (CNetChan)0x1;
return *(undefined4 *)(this + 0x424);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.