CNetChan::DenyFile
0x001adeb0 · 478 bytes · __thiscall
_ZN8CNetChan8DenyFileEPKcjb
Decompiled
undefined (4 params)
/* CNetChan::DenyFile(char const*, unsigned int, bool) */
void __thiscall CNetChan::DenyFile(CNetChan *this,char *param_1,uint param_2,bool param_3)
{
uint uVar1;
byte *pbVar2;
int iVar3;
byte bVar4;
uint uVar5;
uint *puVar6;
int iVar7;
if (*(int *)(net_showfragments._28_4_ + 0x30) == 2) {
DevMsg("DenyFile: %s (ID %i)\n",param_1,param_2);
}
uVar5 = *(uint *)(this + 0x2c);
uVar1 = *(uint *)(this + 0x28);
if ((int)uVar1 < (int)(uVar5 + 6)) {
*(uint *)(this + 0x2c) = uVar1;
this[0x30] = (CNetChan)0x1;
uVar5 = uVar1;
}
else {
iVar7 = ((int)uVar5 >> 5) * 4;
uVar5 = uVar5 & 0x1f;
puVar6 = (uint *)(*(int *)(this + 0x20) + iVar7);
iVar3 = 0x20 - uVar5;
*puVar6 = *puVar6 & *(uint *)(&DAT_003f2db8 + uVar5 * 0x84) | 2 << (sbyte)uVar5;
if (iVar3 < 6) {
puVar6 = (uint *)(*(int *)(this + 0x20) + 4 + iVar7);
*puVar6 = (&g_BitWriteMasks)[6 - iVar3] & *puVar6 | 2U >> ((byte)iVar3 & 0x1f);
}
iVar7 = *(int *)(this + 0x2c);
uVar1 = *(uint *)(this + 0x28);
*(uint *)(this + 0x2c) = iVar7 + 6U;
uVar5 = iVar7 + 6U;
}
if ((int)uVar1 < (int)(uVar5 + 0x20)) {
*(uint *)(this + 0x2c) = uVar1;
this[0x30] = (CNetChan)0x1;
}
else {
iVar7 = ((int)uVar5 >> 5) * 4;
uVar5 = uVar5 & 0x1f;
puVar6 = (uint *)(*(int *)(this + 0x20) + iVar7);
*puVar6 = *puVar6 & *(uint *)(&DAT_003f2e20 + uVar5 * 0x84) | param_2 << (sbyte)uVar5;
iVar3 = 0x20 - uVar5;
if (iVar3 != 0x20) {
puVar6 = (uint *)(*(int *)(this + 0x20) + 4 + iVar7);
*puVar6 = (&g_BitWriteMasks)[0x20 - iVar3] & *puVar6 | param_2 >> ((byte)iVar3 & 0x1f);
}
*(int *)(this + 0x2c) = *(int *)(this + 0x2c) + 0x20;
}
bf_write::WriteString((bf_write *)(this + 0x20),param_1);
iVar7 = *(int *)(this + 0x2c);
if (iVar7 < *(int *)(this + 0x28)) {
if (this[0x30] == (CNetChan)0x0) {
bVar4 = (byte)(1 << ((byte)iVar7 & 7));
if (param_3) {
pbVar2 = (byte *)(*(int *)(this + 0x20) + (iVar7 >> 3));
*pbVar2 = *pbVar2 | bVar4;
}
else {
pbVar2 = (byte *)(*(int *)(this + 0x20) + (iVar7 >> 3));
*pbVar2 = *pbVar2 & ~bVar4;
}
iVar7 = *(int *)(this + 0x2c) + 1;
*(int *)(this + 0x2c) = iVar7;
if (*(int *)(this + 0x28) <= iVar7) goto LAB_001ae000;
}
if (this[0x30] == (CNetChan)0x0) {
pbVar2 = (byte *)((iVar7 >> 3) + *(int *)(this + 0x20));
*pbVar2 = *pbVar2 & ~(byte)(1 << ((byte)iVar7 & 7));
*(int *)(this + 0x2c) = *(int *)(this + 0x2c) + 1;
}
return;
}
LAB_001ae000:
this[0x30] = (CNetChan)0x1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.