L L4D2node

CNetChan::HasPendingReliableData

0x001add30 · 43 bytes · __thiscall

_ZN8CNetChan22HasPendingReliableDataEv

Decompiled

undefined (1 param)

/* CNetChan::HasPendingReliableData() */

undefined4 __thiscall CNetChan::HasPendingReliableData(CNetChan *this)

{
  if ((*(int *)(this + 0x2c) < 1) && (*(int *)(this + 200) < 1)) {
    return CONCAT31((int3)((uint)*(int *)(this + 0xdc) >> 8),0 < *(int *)(this + 0xdc));
  }
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)