CNetChan::SendNetMsg
0x001adba0 · 215 bytes · __thiscall
_ZN8CNetChan10SendNetMsgER11INetMessagebb
Decompiled
undefined (4 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CNetChan::SendNetMsg(INetMessage&, bool, bool) */
undefined4 __thiscall
CNetChan::SendNetMsg(CNetChan *this,INetMessage *param_1,bool param_2,bool param_3)
{
char cVar1;
int iVar2;
undefined4 uVar3;
int iVar4;
CNetChan *pCVar5;
iVar2 = netadr_s::GetType((netadr_s *)(this + 0x98));
uVar3 = 1;
if (iVar2 != 0) {
cVar1 = (**(code **)(*(int *)param_1 + 0x20))(param_1);
if ((cVar1 != '\0') || (param_2)) {
pCVar5 = this + 0x20;
}
else {
pCVar5 = this + 0x44;
}
if (param_3) {
pCVar5 = this + 0x68;
}
if (*(int *)(vcr_verbose._28_4_ + 0x30) == 0) {
/* WARNING: Could not recover jumptable at 0x001adc72. Too many branches */
/* WARNING: Treating indirect jump as call */
uVar3 = (**(code **)(*(int *)param_1 + 0x1c))();
return uVar3;
}
iVar4 = *(int *)(pCVar5 + 0xc) + 7 >> 3;
uVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,pCVar5);
iVar2 = *(int *)(pCVar5 + 0xc) + 7 >> 3;
if (iVar4 < iVar2) {
(**(code **)(_g_pVCR + 0x90))("NetMsg",iVar4 + *(int *)pCVar5,(iVar2 - iVar4) + -1);
}
}
return uVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.