CNetChan::IsTimingOut
0x001adab0 · 60 bytes · __thiscall
_ZNK8CNetChan11IsTimingOutEv
Decompiled
undefined (1 param)
/* CNetChan::IsTimingOut() const */
bool __thiscall CNetChan::IsTimingOut(CNetChan *this)
{
bool bVar1;
bVar1 = false;
if (*(float *)(this + 0x4204) != -1.0) {
bVar1 = (double)(*(float *)(this + 0xa4) + 4.0) < net_time;
}
return bVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.