L L4D2node

CNetChan::SetTimeout

0x001ada40 · 100 bytes · __thiscall

_ZN8CNetChan10SetTimeoutEfb

Decompiled

undefined (3 params)

/* CNetChan::SetTimeout(float, bool) */

void __thiscall CNetChan::SetTimeout(CNetChan *this,float param_1,bool param_2)

{
  if (!param_2) {
    if (3600.0 < param_1) {
      *(undefined4 *)(this + 0x4204) = 0x45610000;
      return;
    }
    if (param_1 <= 0.0) {
      *(undefined4 *)(this + 0x4204) = 0xbf800000;
      return;
    }
    if (param_1 < 4.0) {
      *(undefined4 *)(this + 0x4204) = 0x40800000;
      return;
    }
  }
  *(float *)(this + 0x4204) = param_1;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)