CNetChan::SetTimeout
0x001ada40 · 100 bytes · __thiscall
_ZN8CNetChan10SetTimeoutEfb
Decompiled
undefined (3 params)
/* CNetChan::SetTimeout(float, bool) */
void __thiscall CNetChan::SetTimeout(CNetChan *this,float param_1,bool param_2)
{
if (!param_2) {
if (3600.0 < param_1) {
*(undefined4 *)(this + 0x4204) = 0x45610000;
return;
}
if (param_1 <= 0.0) {
*(undefined4 *)(this + 0x4204) = 0xbf800000;
return;
}
if (param_1 < 4.0) {
*(undefined4 *)(this + 0x4204) = 0x40800000;
return;
}
}
*(float *)(this + 0x4204) = param_1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.