CNetChan::Reset
0x001ad990 · 67 bytes · __thiscall
_ZN8CNetChan5ResetEv
Decompiled
undefined (1 param)
/* CNetChan::Reset() */
void __thiscall CNetChan::Reset(CNetChan *this)
{
bf_write::Reset((bf_write *)(this + 0x44));
bf_write::Reset((bf_write *)(this + 0x20));
*(undefined4 *)(this + 0x1c) = 0;
*(undefined4 *)(this + 0x4238) = 1;
*(undefined8 *)(this + 0xb4) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.