CNetChan::SetMaxRoutablePayloadSize
0x001ad8f0 · 72 bytes · __thiscall
_ZN8CNetChan25SetMaxRoutablePayloadSizeEi
Decompiled
undefined (2 params)
/* CNetChan::SetMaxRoutablePayloadSize(int) */
void __thiscall CNetChan::SetMaxRoutablePayloadSize(CNetChan *this,int param_1)
{
undefined4 uVar1;
if (*(int *)(this + 0x4234) != param_1) {
uVar1 = (*(code *)**(undefined4 **)this)(this);
DevMsg("Setting max routable payload size from %d to %d for %s\n",*(undefined4 *)(this + 0x4234)
,param_1,uVar1);
}
*(int *)(this + 0x4234) = param_1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.