CNetChan::UpdateMessageStats
0x001ad780 · 38 bytes · __thiscall
_ZN8CNetChan18UpdateMessageStatsEii
Decompiled
undefined (3 params)
/* CNetChan::UpdateMessageStats(int, int) */
void __thiscall CNetChan::UpdateMessageStats(CNetChan *this,int param_1,int param_2)
{
short *psVar1;
int iVar2;
iVar2 = *(int *)(this + 0x41a0);
*(int *)(this + param_1 * 4 + 0x41a4) = *(int *)(this + param_1 * 4 + 0x41a4) + param_2;
if (iVar2 != 0) {
psVar1 = (short *)(iVar2 + 0x1c + param_1 * 2);
*psVar1 = *psVar1 + (short)param_2;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.