L L4D2node

CNetChan::GetPacketBytes

0x001ad710 · 96 bytes · __thiscall

_ZNK8CNetChan14GetPacketBytesEiii

Decompiled

undefined (4 params)

/* CNetChan::GetPacketBytes(int, int, int) const */

int __thiscall CNetChan::GetPacketBytes(CNetChan *this,int param_1,int param_2,int param_3)

{
  if (param_3 < 0xe) {
    return (int)(*(ushort *)
                  (this + (param_3 + 0x2b8 + (param_2 & 0x7fU) * 0x1e + param_1 * 0xf16) * 2 + 0x20)
                + 7) >> 3;
  }
  return *(int *)(this + (param_2 & 0x7fU) * 0x3c + param_1 * 0x1e2c + 0x578);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)