CNetChan::GetCommandInterpolationAmount
0x001ad6d0 · 52 bytes · __thiscall
_ZNK8CNetChan29GetCommandInterpolationAmountEii
Decompiled
undefined (3 params)
/* CNetChan::GetCommandInterpolationAmount(int, int) const */
longdouble __thiscall
CNetChan::GetCommandInterpolationAmount(CNetChan *this,int param_1,int param_2)
{
return (longdouble)*(float *)(this + (param_2 & 0x7fU) * 0x3c + param_1 * 0x1e2c + 0x58c);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.