CNetChan::GetPacketResponseLatency
0x001ad550 · 93 bytes · __thiscall
_ZNK8CNetChan24GetPacketResponseLatencyEiiPiS0_
Decompiled
undefined (5 params)
/* CNetChan::GetPacketResponseLatency(int, int, int*, int*) const */
void __thiscall
CNetChan::GetPacketResponseLatency(CNetChan *this,int param_1,int param_2,int *param_3,int *param_4)
{
int iVar1;
iVar1 = param_1 * 0x1e2c + (param_2 & 0x7fU) * 0x3c + 0x574;
if (param_3 != (int *)0x0) {
if (*(int *)(this + iVar1 + 0xc) == 0) {
*param_3 = (int)(*(float *)(this + iVar1 + 0x14) * 1000.0);
}
else {
*param_3 = 9999;
}
}
if (param_4 != (int *)0x0) {
*param_4 = *(int *)(this + iVar1 + 8);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.