L L4D2node

CNetChan::IsValidPacket

0x001ad4e0 · 39 bytes · __thiscall

_ZNK8CNetChan13IsValidPacketEii

Decompiled

undefined (3 params)

/* CNetChan::IsValidPacket(int, int) const */

CNetChan __thiscall CNetChan::IsValidPacket(CNetChan *this,int param_1,int param_2)

{
  return this[param_1 * 0x1e2c + 0x5ac + (param_2 & 0x7fU) * 0x3c];
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)