L L4D2node

CNetChan::GetTotalData

0x001ad460 · 23 bytes · __thiscall

_ZNK8CNetChan12GetTotalDataEi

Decompiled

undefined (2 params)

/* CNetChan::GetTotalData(int) const */

undefined4 __thiscall CNetChan::GetTotalData(CNetChan *this,int param_1)

{
  return *(undefined4 *)(this + param_1 * 0x1e2c + 0x56c);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)