CNetChan::SetDataRate
0x001ad1d0 · 49 bytes · __thiscall
_ZN8CNetChan11SetDataRateEf
Decompiled
undefined (2 params)
/* CNetChan::SetDataRate(float) */
void __thiscall CNetChan::SetDataRate(CNetChan *this,float param_1)
{
int iVar1;
iVar1 = 30000;
if (param_1 <= 30000.0) {
if (param_1 <= 1000.0) {
param_1 = 1000.0;
}
iVar1 = (int)param_1;
}
*(int *)(this + 0xb0) = iVar1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.