CNetChan::GetSequenceData
0x001ad120 · 32 bytes · __thiscall
_ZN8CNetChan15GetSequenceDataERiS0_S0_
Decompiled
undefined (4 params)
/* CNetChan::GetSequenceData(int&, int&, int&) */
void __thiscall CNetChan::GetSequenceData(CNetChan *this,int *param_1,int *param_2,int *param_3)
{
*param_1 = *(int *)(this + 8);
*param_2 = *(int *)(this + 0xc);
*param_3 = *(int *)(this + 0x10);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.