L L4D2node

CNetChan::SetChallengeNr

0x001ad0f0 · 17 bytes · __thiscall

_ZN8CNetChan14SetChallengeNrEj

Decompiled

undefined (2 params)

/* CNetChan::SetChallengeNr(unsigned int) */

void __thiscall CNetChan::SetChallengeNr(CNetChan *this,uint param_1)

{
  *(uint *)(this + 0x4200) = param_1;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)