L L4D2node

CNetworkStringDict::IsValidIndex

0x001a86d0 · 147 bytes · __thiscall

_ZN18CNetworkStringDict12IsValidIndexEi

Decompiled

undefined (2 params)

/* CNetworkStringDict::IsValidIndex(int) */

undefined4 __thiscall CNetworkStringDict::IsValidIndex(CNetworkStringDict *this,int param_1)

{
  ushort *puVar1;
  int iVar2;
  
  if (((int)(param_1 & 0xffffU) < *(int *)(this + 0x10)) &&
     ((ushort)param_1 <= *(ushort *)(this + 0x1e))) {
    if (CUtlRBTree<CUtlMap<CNetworkStringDict::CTableItem,CNetworkStringTableItem,unsigned_short>::Node_t,unsigned_short,CUtlMap<CNetworkStringDict::CTableItem,CNetworkStringTableItem,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CNetworkStringDict::CTableItem,CNetworkStringTableItem,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
        ::Links(unsigned_short)::s_Sentinel == '\0') {
      iVar2 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<CNetworkStringDict::CTableItem,CNetworkStringTableItem,unsigned_short>::Node_t,unsigned_short,CUtlMap<CNetworkStringDict::CTableItem,CNetworkStringTableItem,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CNetworkStringDict::CTableItem,CNetworkStringTableItem,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                                   ::Links(unsigned_short)::s_Sentinel);
      if (iVar2 != 0) {
        DAT_003415e6 = 0xffff;
        CUtlRBTree<CUtlMap<CNetworkStringDict::CTableItem,CNetworkStringTableItem,unsigned_short>::Node_t,unsigned_short,CUtlMap<CNetworkStringDict::CTableItem,CNetworkStringTableItem,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CNetworkStringDict::CTableItem,CNetworkStringTableItem,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
        ::Links(unsigned_short)::s_Sentinel = 0xffff;
        DAT_003415e8 = 0xffff;
        __cxa_guard_release(&CUtlRBTree<CUtlMap<CNetworkStringDict::CTableItem,CNetworkStringTableItem,unsigned_short>::Node_t,unsigned_short,CUtlMap<CNetworkStringDict::CTableItem,CNetworkStringTableItem,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CNetworkStringDict::CTableItem,CNetworkStringTableItem,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                             ::Links(unsigned_short)::s_Sentinel);
      }
    }
    if ((ushort)param_1 == 0xffff) {
      puVar1 = &CUtlRBTree<CUtlMap<CNetworkStringDict::CTableItem,CNetworkStringTableItem,unsigned_short>::Node_t,unsigned_short,CUtlMap<CNetworkStringDict::CTableItem,CNetworkStringTableItem,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CNetworkStringDict::CTableItem,CNetworkStringTableItem,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                ::Links(unsigned_short)::s_Sentinel;
    }
    else {
      puVar1 = (ushort *)((param_1 & 0xffffU) * 0x34 + *(int *)(this + 0xc));
    }
    return CONCAT31((int3)((uint)puVar1 >> 8),(ushort)param_1 != *puVar1);
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)