CNetworkStringDict::IsValidIndex
0x001a86d0 · 147 bytes · __thiscall
_ZN18CNetworkStringDict12IsValidIndexEi
Decompiled
undefined (2 params)
/* CNetworkStringDict::IsValidIndex(int) */
undefined4 __thiscall CNetworkStringDict::IsValidIndex(CNetworkStringDict *this,int param_1)
{
ushort *puVar1;
int iVar2;
if (((int)(param_1 & 0xffffU) < *(int *)(this + 0x10)) &&
((ushort)param_1 <= *(ushort *)(this + 0x1e))) {
if (CUtlRBTree<CUtlMap<CNetworkStringDict::CTableItem,CNetworkStringTableItem,unsigned_short>::Node_t,unsigned_short,CUtlMap<CNetworkStringDict::CTableItem,CNetworkStringTableItem,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CNetworkStringDict::CTableItem,CNetworkStringTableItem,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel == '\0') {
iVar2 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<CNetworkStringDict::CTableItem,CNetworkStringTableItem,unsigned_short>::Node_t,unsigned_short,CUtlMap<CNetworkStringDict::CTableItem,CNetworkStringTableItem,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CNetworkStringDict::CTableItem,CNetworkStringTableItem,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel);
if (iVar2 != 0) {
DAT_003415e6 = 0xffff;
CUtlRBTree<CUtlMap<CNetworkStringDict::CTableItem,CNetworkStringTableItem,unsigned_short>::Node_t,unsigned_short,CUtlMap<CNetworkStringDict::CTableItem,CNetworkStringTableItem,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CNetworkStringDict::CTableItem,CNetworkStringTableItem,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_003415e8 = 0xffff;
__cxa_guard_release(&CUtlRBTree<CUtlMap<CNetworkStringDict::CTableItem,CNetworkStringTableItem,unsigned_short>::Node_t,unsigned_short,CUtlMap<CNetworkStringDict::CTableItem,CNetworkStringTableItem,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CNetworkStringDict::CTableItem,CNetworkStringTableItem,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel);
}
}
if ((ushort)param_1 == 0xffff) {
puVar1 = &CUtlRBTree<CUtlMap<CNetworkStringDict::CTableItem,CNetworkStringTableItem,unsigned_short>::Node_t,unsigned_short,CUtlMap<CNetworkStringDict::CTableItem,CNetworkStringTableItem,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CNetworkStringDict::CTableItem,CNetworkStringTableItem,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel;
}
else {
puVar1 = (ushort *)((param_1 & 0xffffU) * 0x34 + *(int *)(this + 0xc));
}
return CONCAT31((int3)((uint)puVar1 >> 8),(ushort)param_1 != *puVar1);
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.