L L4D2node

CNetworkStringDict::DictionaryIndex

0x001a85d0 · 39 bytes · __thiscall

_ZN18CNetworkStringDict15DictionaryIndexEi

Decompiled

undefined (2 params)

/* CNetworkStringDict::DictionaryIndex(int) */

undefined4 __thiscall CNetworkStringDict::DictionaryIndex(CNetworkStringDict *this,int param_1)

{
  if (this[4] != (CNetworkStringDict)0x0) {
    return *(undefined4 *)((param_1 & 0xffffU) * 0x34 + *(int *)(this + 0xc) + 8);
  }
  return 0xffffffff;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)