CNetworkStringTableDictionaryManager::OnLevelLoadStart
0x001a8490 · 166 bytes · __thiscall
_ZN36CNetworkStringTableDictionaryManager16OnLevelLoadStartEPKcPm
Decompiled
undefined (3 params)
/* CNetworkStringTableDictionaryManager::OnLevelLoadStart(char const*, unsigned long*) */
undefined4 __thiscall
CNetworkStringTableDictionaryManager::OnLevelLoadStart
(CNetworkStringTableDictionaryManager *this,char *param_1,ulong *param_2)
{
int *piVar1;
int iVar2;
this[0x50] = (CNetworkStringTableDictionaryManager)0x0;
CUtlString::operator=((CUtlString *)(this + 0x54),"");
this[0x9c] = (CNetworkStringTableDictionaryManager)0x0;
*(undefined4 *)(this + 0x70) = 0;
*(undefined4 *)(this + 0x74) = 0;
*(undefined4 *)(this + 0x84) = 0;
*(undefined4 *)(this + 0x80) = 0;
this[0x78] = (CNetworkStringTableDictionaryManager)0x0;
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)(this + 100));
piVar1 = (int *)CommandLine_Tier0();
iVar2 = (**(code **)(*piVar1 + 0x28))(piVar1,"-stringtables");
this[0x4c] = (CNetworkStringTableDictionaryManager)(iVar2 != 0);
LoadMapStrings(this,param_1);
if (param_2 != (ulong *)0x0) {
return CONCAT31((int3)(*(ulong *)(this + 0x44) >> 8),*param_2 == *(ulong *)(this + 0x44));
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.