L L4D2node

CNetworkStringTableDictionaryManager::CNetworkStringTableDictionaryManager

0x001a5c20 · 283 bytes · __thiscall

_ZN36CNetworkStringTableDictionaryManagerC1Ev

Decompiled

undefined (1 param)

/* CNetworkStringTableDictionaryManager::CNetworkStringTableDictionaryManager() */

void __thiscall
CNetworkStringTableDictionaryManager::CNetworkStringTableDictionaryManager
          (CNetworkStringTableDictionaryManager *this)

{
  *(undefined ***)this = &PTR_OnLevelLoadStart_002b9fb8;
  CUtlString::CUtlString((CUtlString *)(this + 4));
  *(undefined2 *)(this + 0x3e) = 0xffff;
  *(undefined4 *)(this + 0x14) = 0;
  *(undefined4 *)(this + 0x18) = 0;
  *(undefined4 *)(this + 0x1c) = 0;
  *(undefined4 *)(this + 0x20) = 0;
  *(undefined4 *)(this + 0x24) = 0;
  *(code **)(this + 0x28) = CDefOps<unsigned_long>::LessFunc;
  *(undefined4 *)(this + 0x2c) = 0;
  *(undefined4 *)(this + 0x30) = 0;
  *(undefined4 *)(this + 0x34) = 0;
  *(undefined2 *)(this + 0x38) = 0xffff;
  *(undefined2 *)(this + 0x3a) = 0;
  *(undefined2 *)(this + 0x3c) = 0xffff;
  *(undefined4 *)(this + 0x40) = 0;
  *(undefined4 *)(this + 0x44) = 0;
  *(undefined4 *)(this + 0x48) = 1;
  this[0x4c] = (CNetworkStringTableDictionaryManager)0x0;
  this[0x4d] = (CNetworkStringTableDictionaryManager)0x0;
                    /* try { // try from 001a5cc3 to 001a5cc7 has its CatchHandler @ 001a5d3b */
  CUtlString::CUtlString((CUtlString *)(this + 0x54));
                    /* try { // try from 001a5ce6 to 001a5cea has its CatchHandler @ 001a5db5 */
  CUtlBuffer::CUtlBuffer((CUtlBuffer *)(this + 100),0,0,0);
  this[0x50] = (CNetworkStringTableDictionaryManager)0x0;
                    /* try { // try from 001a5cfa to 001a5cfe has its CatchHandler @ 001a5d9b */
  CUtlString::operator=((CUtlString *)(this + 0x54),"");
  this[0x9c] = (CNetworkStringTableDictionaryManager)0x0;
  *(undefined4 *)(this + 0x70) = 0;
  *(undefined4 *)(this + 0x74) = 0;
  *(undefined4 *)(this + 0x84) = 0;
  *(undefined4 *)(this + 0x80) = 0;
  this[0x78] = (CNetworkStringTableDictionaryManager)0x0;
  CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)(this + 100));
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)