CNetworkStringTableDictionaryManager::CNetworkStringTableDictionaryManager
0x001a5c20 · 283 bytes · __thiscall
_ZN36CNetworkStringTableDictionaryManagerC1Ev
Decompiled
undefined (1 param)
/* CNetworkStringTableDictionaryManager::CNetworkStringTableDictionaryManager() */
void __thiscall
CNetworkStringTableDictionaryManager::CNetworkStringTableDictionaryManager
(CNetworkStringTableDictionaryManager *this)
{
*(undefined ***)this = &PTR_OnLevelLoadStart_002b9fb8;
CUtlString::CUtlString((CUtlString *)(this + 4));
*(undefined2 *)(this + 0x3e) = 0xffff;
*(undefined4 *)(this + 0x14) = 0;
*(undefined4 *)(this + 0x18) = 0;
*(undefined4 *)(this + 0x1c) = 0;
*(undefined4 *)(this + 0x20) = 0;
*(undefined4 *)(this + 0x24) = 0;
*(code **)(this + 0x28) = CDefOps<unsigned_long>::LessFunc;
*(undefined4 *)(this + 0x2c) = 0;
*(undefined4 *)(this + 0x30) = 0;
*(undefined4 *)(this + 0x34) = 0;
*(undefined2 *)(this + 0x38) = 0xffff;
*(undefined2 *)(this + 0x3a) = 0;
*(undefined2 *)(this + 0x3c) = 0xffff;
*(undefined4 *)(this + 0x40) = 0;
*(undefined4 *)(this + 0x44) = 0;
*(undefined4 *)(this + 0x48) = 1;
this[0x4c] = (CNetworkStringTableDictionaryManager)0x0;
this[0x4d] = (CNetworkStringTableDictionaryManager)0x0;
/* try { // try from 001a5cc3 to 001a5cc7 has its CatchHandler @ 001a5d3b */
CUtlString::CUtlString((CUtlString *)(this + 0x54));
/* try { // try from 001a5ce6 to 001a5cea has its CatchHandler @ 001a5db5 */
CUtlBuffer::CUtlBuffer((CUtlBuffer *)(this + 100),0,0,0);
this[0x50] = (CNetworkStringTableDictionaryManager)0x0;
/* try { // try from 001a5cfa to 001a5cfe has its CatchHandler @ 001a5d9b */
CUtlString::operator=((CUtlString *)(this + 0x54),"");
this[0x9c] = (CNetworkStringTableDictionaryManager)0x0;
*(undefined4 *)(this + 0x70) = 0;
*(undefined4 *)(this + 0x74) = 0;
*(undefined4 *)(this + 0x84) = 0;
*(undefined4 *)(this + 0x80) = 0;
this[0x78] = (CNetworkStringTableDictionaryManager)0x0;
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)(this + 100));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.