CNetworkStringTableContainer::RestoreTick
0x001a56c0 · 72 bytes · __thiscall
_ZN28CNetworkStringTableContainer11RestoreTickEi
Decompiled
undefined (2 params)
/* CNetworkStringTableContainer::RestoreTick(int) */
void __thiscall
CNetworkStringTableContainer::RestoreTick(CNetworkStringTableContainer *this,int param_1)
{
CNetworkStringTable *this_00;
int iVar1;
int iVar2;
iVar1 = 0;
if (0 < *(int *)(this + 0x1c)) {
do {
iVar2 = iVar1 + 1;
this_00 = (CNetworkStringTable *)(**(code **)(*(int *)this + 0x14))(this,iVar1);
CNetworkStringTable::RestoreTick(this_00,param_1);
iVar1 = iVar2;
} while (iVar2 < *(int *)(this + 0x1c));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.