L L4D2node

CNetworkStringTableContainer::ReadStringTables

0x001a5260 · 488 bytes · __thiscall

_ZN28CNetworkStringTableContainer16ReadStringTablesER7bf_read

Decompiled

undefined (2 params)

/* CNetworkStringTableContainer::ReadStringTables(bf_read&) */

undefined4 __thiscall
CNetworkStringTableContainer::ReadStringTables(CNetworkStringTableContainer *this,bf_read *param_1)

{
  int iVar1;
  uint *puVar2;
  undefined4 *puVar3;
  uint uVar4;
  uint uVar5;
  char cVar6;
  CNetworkStringTable *this_00;
  uint uVar7;
  int in_GS_OFFSET;
  uint local_130;
  char local_120 [256];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  iVar1 = *(int *)(param_1 + 0x14);
  uVar7 = *(uint *)(param_1 + 0x10);
  if (iVar1 < 8) {
    puVar2 = *(uint **)(param_1 + 0x18);
    if (puVar2 == *(uint **)(param_1 + 0x1c)) {
      *(undefined4 *)(param_1 + 0x14) = 1;
      *(undefined4 *)(param_1 + 0x10) = 0;
      *(uint **)(param_1 + 0x18) = puVar2 + 1;
      param_1[4] = (bf_read)0x1;
      goto LAB_001a5360;
    }
    if (*(uint **)(param_1 + 0x1c) < puVar2) {
      param_1[4] = (bf_read)0x1;
      *(undefined4 *)(param_1 + 0x10) = 0;
      goto LAB_001a5360;
    }
    *(uint **)(param_1 + 0x18) = puVar2 + 1;
    uVar4 = *puVar2;
    *(uint *)(param_1 + 0x10) = uVar4;
    if (param_1[4] != (bf_read)0x0) goto LAB_001a5360;
    uVar5 = (&CBitBuffer::s_nMaskTable)[8 - iVar1];
    *(int *)(param_1 + 0x14) = iVar1 + 0x18;
    *(uint *)(param_1 + 0x10) = uVar4 >> ((byte)(8 - iVar1) & 0x1f);
    local_130 = (uVar5 & uVar4) << ((byte)iVar1 & 0x1f) | uVar7;
  }
  else {
    *(int *)(param_1 + 0x14) = iVar1 + -8;
    local_130 = uVar7 & 0xff;
    if (iVar1 + -8 == 0) {
      puVar3 = *(undefined4 **)(param_1 + 0x18);
      *(undefined4 *)(param_1 + 0x14) = 0x20;
      if (puVar3 == *(undefined4 **)(param_1 + 0x1c)) {
        *(undefined4 *)(param_1 + 0x14) = 1;
        *(undefined4 *)(param_1 + 0x10) = 0;
        *(undefined4 **)(param_1 + 0x18) = puVar3 + 1;
      }
      else if (*(undefined4 **)(param_1 + 0x1c) < puVar3) {
        param_1[4] = (bf_read)0x1;
        *(undefined4 *)(param_1 + 0x10) = 0;
      }
      else {
        *(undefined4 **)(param_1 + 0x18) = puVar3 + 1;
        *(undefined4 *)(param_1 + 0x10) = *puVar3;
      }
    }
    else {
      *(uint *)(param_1 + 0x10) = uVar7 >> 8;
    }
  }
  if (0 < (int)local_130) {
    uVar7 = 0;
    do {
      CBitRead::ReadString((CBitRead *)param_1,local_120,0x100,false,(int *)0x0);
      this_00 = (CNetworkStringTable *)(**(code **)(*(int *)this + 0x10))(this,local_120);
      cVar6 = CNetworkStringTable::ReadStringTable(this_00,param_1);
      if (cVar6 == '\0') {
        Host_Error("Error reading string table %s\n",local_120);
      }
      uVar7 = uVar7 + 1;
    } while (uVar7 != local_130);
  }
LAB_001a5360:
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return 1;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)