L L4D2node

CNetworkStringTable::WriteStringTable

0x001a4500 · 696 bytes · __thiscall

_ZN19CNetworkStringTable16WriteStringTableER8bf_write

Decompiled

undefined (2 params)

/* CNetworkStringTable::WriteStringTable(bf_write&) */

void __thiscall CNetworkStringTable::WriteStringTable(CNetworkStringTable *this,bf_write *param_1)

{
  int iVar1;
  uint uVar2;
  byte *pbVar3;
  char *pcVar4;
  CNetworkStringTableItem *this_00;
  void *pvVar5;
  uint uVar6;
  int local_20 [4];
  
  uVar6 = 0;
  uVar2 = (**(code **)(**(int **)(this + 0x38) + 8))(*(int **)(this + 0x38));
  bf_write::WriteWord(param_1,uVar2);
  if (0 < (int)uVar2) {
    do {
      while( true ) {
        pcVar4 = (char *)(**(code **)(*(int *)this + 0x28))(this,uVar6);
        bf_write::WriteString(param_1,pcVar4);
        pvVar5 = (void *)(**(code **)(*(int *)this + 0x30))(this,uVar6,local_20);
        iVar1 = *(int *)(param_1 + 0xc);
        if (local_20[0] < 1) break;
        if (iVar1 < *(int *)(param_1 + 8)) {
          if (param_1[0x10] == (bf_write)0x0) {
            pbVar3 = (byte *)((iVar1 >> 3) + *(int *)param_1);
            *pbVar3 = *pbVar3 | (byte)(1 << ((byte)iVar1 & 7));
            *(int *)(param_1 + 0xc) = *(int *)(param_1 + 0xc) + 1;
          }
        }
        else {
          param_1[0x10] = (bf_write)0x1;
        }
        bf_write::WriteWord(param_1,(int)(short)local_20[0]);
        bf_write::WriteBytes(param_1,pvVar5,local_20[0]);
LAB_001a4593:
        uVar6 = uVar6 + 1;
        if (uVar2 == uVar6) goto LAB_001a4618;
      }
      if (*(int *)(param_1 + 8) <= iVar1) {
        param_1[0x10] = (bf_write)0x1;
        goto LAB_001a4593;
      }
      if (param_1[0x10] != (bf_write)0x0) goto LAB_001a4593;
      uVar6 = uVar6 + 1;
      pbVar3 = (byte *)((iVar1 >> 3) + *(int *)param_1);
      *pbVar3 = *pbVar3 & ~(byte)(1 << ((byte)iVar1 & 7));
      *(int *)(param_1 + 0xc) = *(int *)(param_1 + 0xc) + 1;
    } while (uVar2 != uVar6);
  }
LAB_001a4618:
  if (*(int *)(this + 0x3c) == 0) {
    iVar1 = *(int *)(param_1 + 0xc);
    if (iVar1 < *(int *)(param_1 + 8)) {
      if (param_1[0x10] == (bf_write)0x0) {
        pbVar3 = (byte *)((iVar1 >> 3) + *(int *)param_1);
        *pbVar3 = *pbVar3 & ~(byte)(1 << ((byte)iVar1 & 7));
        *(int *)(param_1 + 0xc) = *(int *)(param_1 + 0xc) + 1;
      }
    }
    else {
      param_1[0x10] = (bf_write)0x1;
    }
  }
  else {
    iVar1 = *(int *)(param_1 + 0xc);
    if (iVar1 < *(int *)(param_1 + 8)) {
      if (param_1[0x10] == (bf_write)0x0) {
        pbVar3 = (byte *)((iVar1 >> 3) + *(int *)param_1);
        *pbVar3 = *pbVar3 | (byte)(1 << ((byte)iVar1 & 7));
        *(int *)(param_1 + 0xc) = *(int *)(param_1 + 0xc) + 1;
      }
    }
    else {
      param_1[0x10] = (bf_write)0x1;
    }
    uVar6 = 0;
    uVar2 = (**(code **)(**(int **)(this + 0x3c) + 8))(*(int **)(this + 0x3c));
    bf_write::WriteWord(param_1,uVar2);
    if (0 < (int)uVar2) {
      do {
        while( true ) {
          pcVar4 = (char *)(**(code **)(**(int **)(this + 0x3c) + 0x10))
                                     (*(int **)(this + 0x3c),uVar6);
          bf_write::WriteString(param_1,pcVar4);
          this_00 = (CNetworkStringTableItem *)
                    (**(code **)(**(int **)(this + 0x3c) + 0x28))(*(int **)(this + 0x3c),uVar6);
          pvVar5 = (void *)CNetworkStringTableItem::GetUserData(this_00,local_20);
          iVar1 = *(int *)(param_1 + 0xc);
          if (local_20[0] < 1) break;
          if (iVar1 < *(int *)(param_1 + 8)) {
            if (param_1[0x10] == (bf_write)0x0) {
              pbVar3 = (byte *)((iVar1 >> 3) + *(int *)param_1);
              *pbVar3 = *pbVar3 | (byte)(1 << ((byte)iVar1 & 7));
              *(int *)(param_1 + 0xc) = *(int *)(param_1 + 0xc) + 1;
            }
          }
          else {
            param_1[0x10] = (bf_write)0x1;
          }
          bf_write::WriteWord(param_1,(int)(short)local_20[0]);
          bf_write::WriteBytes(param_1,pvVar5,local_20[0]);
LAB_001a46d3:
          uVar6 = uVar6 + 1;
          if (uVar2 == uVar6) {
            return;
          }
        }
        if (*(int *)(param_1 + 8) <= iVar1) {
          param_1[0x10] = (bf_write)0x1;
          goto LAB_001a46d3;
        }
        if (param_1[0x10] != (bf_write)0x0) goto LAB_001a46d3;
        uVar6 = uVar6 + 1;
        pbVar3 = (byte *)((iVar1 >> 3) + *(int *)param_1);
        *pbVar3 = *pbVar3 & ~(byte)(1 << ((byte)iVar1 & 7));
        *(int *)(param_1 + 0xc) = *(int *)(param_1 + 0xc) + 1;
      } while (uVar2 != uVar6);
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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