CNetworkStringTable::DataChanged
0x001a40f0 · 102 bytes · __thiscall
_ZN19CNetworkStringTable11DataChangedEiP23CNetworkStringTableItem
Decompiled
undefined (3 params)
/* CNetworkStringTable::DataChanged(int, CNetworkStringTableItem*) */
void __thiscall
CNetworkStringTable::DataChanged
(CNetworkStringTable *this,int param_1,CNetworkStringTableItem *param_2)
{
code *pcVar1;
undefined4 uVar2;
undefined4 uVar3;
int local_20 [4];
if ((param_2 != (CNetworkStringTableItem *)0x0) &&
(*(undefined4 *)(this + 0x18) = *(undefined4 *)(this + 0x14), *(int *)(this + 0x2c) != 0)) {
uVar2 = CNetworkStringTableItem::GetUserData(param_2,local_20);
pcVar1 = *(code **)(this + 0x2c);
uVar3 = (**(code **)(*(int *)this + 0x28))(this,param_1);
(*pcVar1)(*(undefined4 *)(this + 0x30),this,param_1,uVar3,uVar2);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.