L L4D2node

CNetworkStringTable::TriggerCallbacks

0x001a4010 · 208 bytes · __thiscall

_ZN19CNetworkStringTable16TriggerCallbacksEi

Decompiled

undefined (2 params)

/* CNetworkStringTable::TriggerCallbacks(int) */

void __thiscall CNetworkStringTable::TriggerCallbacks(CNetworkStringTable *this,int param_1)

{
  code *pcVar1;
  undefined4 uVar2;
  int iVar3;
  CNetworkStringTableItem *this_00;
  undefined4 uVar4;
  int iVar5;
  int iVar6;
  int local_20 [4];
  
  if (*(int *)(this + 0x2c) != 0) {
    uVar2 = (**(code **)(*(int *)this + 8))(this);
    COM_TimestampedLog("Change(%s):Start",uVar2);
    iVar3 = (**(code **)(**(int **)(this + 0x38) + 8))(*(int **)(this + 0x38));
    if (0 < iVar3) {
      iVar5 = 0;
      do {
        while( true ) {
          this_00 = (CNetworkStringTableItem *)
                    (**(code **)(**(int **)(this + 0x38) + 0x28))(*(int **)(this + 0x38),iVar5);
          if (*(int *)(this_00 + 8) <= param_1) break;
          uVar2 = CNetworkStringTableItem::GetUserData(this_00,local_20);
          pcVar1 = *(code **)(this + 0x2c);
          uVar4 = (**(code **)(*(int *)this + 0x28))(this,iVar5);
          iVar6 = iVar5 + 1;
          (*pcVar1)(*(undefined4 *)(this + 0x30),this,iVar5,uVar4,uVar2);
          iVar5 = iVar6;
          if (iVar3 == iVar6) goto LAB_001a40c6;
        }
        iVar5 = iVar5 + 1;
      } while (iVar3 != iVar5);
    }
LAB_001a40c6:
    uVar2 = (**(code **)(*(int *)this + 8))(this);
    COM_TimestampedLog("Change(%s):End",uVar2);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)