L L4D2node

CNetworkStringTableDictionaryManager::LoadDictionaryFile

0x001a3250 · 261 bytes · __thiscall

_ZN36CNetworkStringTableDictionaryManager18LoadDictionaryFileER10CUtlBufferPKc

Decompiled

undefined (3 params)

/* CNetworkStringTableDictionaryManager::LoadDictionaryFile(CUtlBuffer&, char const*) */

undefined4 __thiscall
CNetworkStringTableDictionaryManager::LoadDictionaryFile
          (CNetworkStringTableDictionaryManager *this,CUtlBuffer *param_1,char *param_2)

{
  int iVar1;
  undefined4 uVar2;
  
  iVar1 = g_pFileSystem;
  this[0x4d] = (CNetworkStringTableDictionaryManager)0x0;
  uVar2 = (**(code **)(*(int *)(iVar1 + 4) + 0x38))
                    (iVar1 + 4,"stringtable_dictionary.dct",&DAT_002b946f,param_1,0,0,0);
  if ((char)uVar2 != '\0') {
    return uVar2;
  }
  uVar2 = (**(code **)(*(int *)(g_pFileSystem + 4) + 0x38))
                    (g_pFileSystem + 4,"stringtable_dictionary_fallback.dct",&DAT_002b946f,param_1,0
                     ,0,0);
  if ((char)uVar2 == '\0') {
    Warning("#######################################\n");
    Warning("Map %s missing stringtable dictionary, don\'t ship this way!!!\n",param_2);
    Warning("#######################################\n");
    return uVar2;
  }
  Warning("#######################################\n");
  Warning("Map %s using default stringtable dictionary, don\'t ship this way!!!\n",param_2);
  Warning("#######################################\n");
  this[0x4d] = (CNetworkStringTableDictionaryManager)0x1;
  return uVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)