L L4D2node

CNetworkStringTableContainer::GetNumTables

0x001a2d70 · 11 bytes · __thiscall

_ZNK28CNetworkStringTableContainer12GetNumTablesEv

Decompiled

undefined (1 param)

/* CNetworkStringTableContainer::GetNumTables() const */

undefined4 __thiscall CNetworkStringTableContainer::GetNumTables(CNetworkStringTableContainer *this)

{
  return *(undefined4 *)(this + 0x1c);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)