L L4D2node

CNetworkStringTableContainer::GetTable

0x001a2d40 · 30 bytes · __thiscall

_ZNK28CNetworkStringTableContainer8GetTableEi

Decompiled

undefined (2 params)

/* CNetworkStringTableContainer::GetTable(int) const */

undefined4 __thiscall
CNetworkStringTableContainer::GetTable(CNetworkStringTableContainer *this,int param_1)

{
  if ((-1 < param_1) && (param_1 < *(int *)(this + 0x1c))) {
    return *(undefined4 *)(*(int *)(this + 0x10) + param_1 * 4);
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)