CNetworkStringTable::GetString
0x001a2cc0 · 93 bytes · __thiscall
_ZNK19CNetworkStringTable9GetStringEi
Decompiled
undefined (2 params)
/* CNetworkStringTable::GetString(int) const */
undefined4 __thiscall CNetworkStringTable::GetString(CNetworkStringTable *this,int param_1)
{
int *piVar1;
int *piVar2;
char cVar3;
undefined4 uVar4;
piVar1 = *(int **)(this + 0x38);
piVar2 = *(int **)(this + 0x3c);
if ((piVar2 == (int *)0x0) || (-2 < param_1)) {
cVar3 = (**(code **)(*piVar1 + 0x14))(piVar1,param_1);
}
else {
cVar3 = (**(code **)(*piVar2 + 0x14))(piVar2,-param_1);
piVar1 = piVar2;
}
if (cVar3 != '\0') {
/* WARNING: Could not recover jumptable at 0x001a2cfe. Too many branches */
/* WARNING: Treating indirect jump as call */
uVar4 = (**(code **)(*piVar1 + 0x10))();
return uVar4;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.