CNetConsoleMgr::SendStringToNetConsoles
0x001a27b0 · 309 bytes · __thiscall
_ZN14CNetConsoleMgr23SendStringToNetConsolesEPKc
Decompiled
undefined (2 params)
/* CNetConsoleMgr::SendStringToNetConsoles(char const*) */
void __thiscall CNetConsoleMgr::SendStringToNetConsoles(CNetConsoleMgr *this,char *param_1)
{
CSocketCreator *this_00;
char cVar1;
int iVar2;
int iVar3;
size_t sVar4;
char *pcVar5;
int iVar6;
CNetConsoleMgr *pCVar7;
int iVar8;
undefined1 *puVar9;
int in_GS_OFFSET;
int iStackY_50;
int local_38;
char *local_34;
CSocketCreator *local_30 [4];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
this_00 = (CSocketCreator *)(this + 4);
iStackY_50 = 0x1a27da;
local_30[0] = this_00;
CSocketCreator::RunFrame(this_00);
iStackY_50 = 0x1a27e2;
iVar3 = CSocketCreator::GetAcceptedSocketCount(this_00);
iVar3 = iVar3 + (uint)(*(int *)(this + 0x13c) != -1);
puVar9 = &stack0xffffffb4;
if (iVar3 != 0) {
iStackY_50 = 0x1a2818;
sVar4 = strlen(param_1);
cVar1 = *param_1;
iVar2 = -((sVar4 * 2 + 0x10 & 0xfffffff0) + 0x10);
local_34 = (char *)((int)local_30 + iVar2);
pcVar5 = local_34;
while (cVar1 != '\0') {
if (cVar1 == '\n') {
*pcVar5 = '\r';
pcVar5 = pcVar5 + 1;
}
cVar1 = *param_1;
param_1 = param_1 + 1;
*pcVar5 = cVar1;
pcVar5 = pcVar5 + 1;
cVar1 = *param_1;
}
*pcVar5 = '\0';
puVar9 = (undefined1 *)((int)local_30 + iVar2 + -0x1c);
if (0 < iVar3) {
iVar8 = 0;
local_38 = (int)pcVar5 - (int)local_34;
do {
iVar6 = iVar8;
if ((*(int *)(this + 0x13c) == -1) || (iVar6 = iVar8 + -1, iVar8 != 0)) {
*(int *)(&stack0xffffffb8 + iVar2) = iVar6;
*(CSocketCreator **)((int)local_30 + iVar2 + -0x1c) = local_30[0];
*(undefined4 *)((int)&iStackY_50 + iVar2) = 0x1a288f;
pCVar7 = (CNetConsoleMgr *)
CSocketCreator::GetAcceptedSocketData
(*(CSocketCreator **)((int)local_30 + iVar2 + -0x1c),
*(int *)(&stack0xffffffb8 + iVar2));
}
else {
pCVar7 = this + 0x13c;
}
iVar6 = local_38;
if ((pCVar7[0x808] != (CNetConsoleMgr)0x0) && (pCVar7[0x809] == (CNetConsoleMgr)0x0)) {
*(undefined4 *)(&stack0xffffffc0 + iVar2) = 0x4000;
*(int *)(&stack0xffffffbc + iVar2) = iVar6;
*(char **)(&stack0xffffffb8 + iVar2) = local_34;
*(undefined4 *)((int)local_30 + iVar2 + -0x1c) = *(undefined4 *)pCVar7;
*(undefined4 *)((int)&iStackY_50 + iVar2) = 0x1a28e8;
send(*(int *)((int)local_30 + iVar2 + -0x1c),*(void **)(&stack0xffffffb8 + iVar2),
*(size_t *)(&stack0xffffffbc + iVar2),*(int *)(&stack0xffffffc0 + iVar2));
}
iVar8 = iVar8 + 1;
puVar9 = (undefined1 *)((int)local_30 + iVar2 + -0x1c);
} while (iVar8 != iVar3);
}
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
*(undefined **)(puVar9 + -4) = &UNK_001a28f9;
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.