Map_VisCurrentCluster
0x001a0fc0 · 55 bytes · unknown
_Z21Map_VisCurrentClusterv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* Map_VisCurrentCluster() */
int Map_VisCurrentCluster(void)
{
if ((DAT_003a8f54 < 0) &&
(Map_VisCurrentCluster()::visclusterwarningcount =
Map_VisCurrentCluster()::visclusterwarningcount + 1,
Map_VisCurrentCluster()::visclusterwarningcount < 6)) {
ConDMsg("Map_VisCurrentCluster() < 0!\n");
return DAT_003a8f54;
}
return DAT_003a8f54;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.