Map_AreAnyLeavesVisible
0x001a0f40 · 93 bytes · __cdecl
_Z23Map_AreAnyLeavesVisibleRK16worldbrushdata_tPii
Decompiled
undefined (3 params)
/* Map_AreAnyLeavesVisible(worldbrushdata_t const&, int*, int) */
undefined4 Map_AreAnyLeavesVisible(worldbrushdata_t *param_1,int *param_2,int param_3)
{
ushort uVar1;
int iVar2;
if (0 < param_3) {
iVar2 = 0;
do {
uVar1 = *(ushort *)(*(int *)(param_1 + 0x10) + 0x30 + param_2[iVar2] * 0x40);
if (((short)uVar1 != -1) &&
((*(byte *)((int)&DAT_003a91c8 + ((int)(short)uVar1 >> 3)) >> (uVar1 & 7) & 1) != 0)) {
return 1;
}
iVar2 = iVar2 + 1;
} while (iVar2 != param_3);
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.