CModelLoader::~CModelLoader
0x0019f1e0 · 158 bytes · __thiscall
_ZN12CModelLoaderD2Ev
Decompiled
undefined (1 param)
/* CModelLoader::~CModelLoader() */
void __thiscall CModelLoader::~CModelLoader(CModelLoader *this)
{
*(undefined ***)this = &PTR_Init_002b9208;
*(undefined4 *)(this + 0x1a8) = 0;
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)(this + 0x19c));
*(undefined4 *)(this + 0x1ac) = *(undefined4 *)(this + 0x19c);
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)(this + 0x19c));
*(undefined4 *)(this + 0x5c) = 0;
CUtlMemory<model_t,int>::Purge((CUtlMemory<model_t,int> *)(this + 0x50));
*(undefined4 *)(this + 0x60) = *(undefined4 *)(this + 0x50);
CUtlMemory<model_t,int>::Purge((CUtlMemory<model_t,int> *)(this + 0x50));
CUtlMemoryPool::~CUtlMemoryPool((CUtlMemoryPool *)(this + 0x20));
CUtlRBTree<CUtlMap<void*,CModelLoader::ModelEntry_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<void*,CModelLoader::ModelEntry_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<void*,CModelLoader::ModelEntry_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::RemoveAll((CUtlRBTree<CUtlMap<void*,CModelLoader::ModelEntry_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<void*,CModelLoader::ModelEntry_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<void*,CModelLoader::ModelEntry_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)(this + 4));
*(undefined2 *)(this + 0x18) = 0xffff;
CUtlMemory<UtlRBTreeNode_t<CUtlMap<void*,CModelLoader::ModelEntry_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<void*,CModelLoader::ModelEntry_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
*)(this + 8));
*(undefined2 *)(this + 0x1a) = 0xffff;
CUtlMemory<UtlRBTreeNode_t<CUtlMap<void*,CModelLoader::ModelEntry_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<void*,CModelLoader::ModelEntry_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
*)(this + 8));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.