CBrushBSPIterator::EnumerateLeaf
0x0019e500 · 121 bytes · __cdecl
_ZN17CBrushBSPIterator13EnumerateLeafEii
Decompiled
undefined (2 params)
/* CBrushBSPIterator::EnumerateLeaf(int, int) */
undefined4 CBrushBSPIterator::EnumerateLeaf(int param_1,int param_2)
{
int iVar1;
uint uVar2;
uint *puVar3;
int iVar4;
int iVar5;
int iVar6;
iVar5 = *(int *)(param_1 + 0xc);
uVar2 = 0x20000;
if (*(short *)(param_2 * 0x40 + *(int *)(iVar5 + 0x10) + 0x32) == -1) {
uVar2 = 0x40000;
}
iVar4 = 0;
iVar6 = *(int *)(param_1 + 8);
iVar1 = *(int *)(iVar6 + 0x13c);
if (0 < iVar1) {
while( true ) {
iVar6 = *(int *)(iVar6 + 0x138) + iVar4;
iVar4 = iVar4 + 1;
puVar3 = (uint *)(iVar6 * 0x20 + *(int *)(iVar5 + 0x78));
*puVar3 = *puVar3 & 0xfff9ffff | uVar2;
if (iVar4 == iVar1) break;
iVar5 = *(int *)(param_1 + 0xc);
iVar6 = *(int *)(param_1 + 8);
}
}
*(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.