L L4D2node

CModelLoader::LoadModel

0x0019ddf0 · 984 bytes · __thiscall

_ZN12CModelLoader9LoadModelEP7model_tPN12IModelLoader13REFERENCETYPEE

Decompiled

undefined (3 params)

/* CModelLoader::LoadModel(model_t*, IModelLoader::REFERENCETYPE*) */

model_t * __thiscall
CModelLoader::LoadModel(CModelLoader *this,model_t *param_1,REFERENCETYPE *param_2)

{
  model_t *pmVar1;
  int *piVar2;
  int iVar3;
  CModelLoader *pCVar4;
  int in_GS_OFFSET;
  bool bVar5;
  longdouble lVar6;
  longdouble lVar7;
  longdouble lVar8;
  model_t local_228 [260];
  char local_124 [260];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if (param_2 != (REFERENCETYPE *)0x0) {
    *(uint *)(param_1 + 0x108) = *(uint *)(param_1 + 0x108) | *(uint *)param_2;
  }
  iVar3 = Host_GetServerCount();
  bVar5 = iVar3 != *(int *)(param_1 + 0x10c);
  if (bVar5) {
    *(int *)(param_1 + 0x10c) = iVar3;
  }
  if ((*(int *)(param_1 + 0x110) == 3) && ((*(uint *)(param_1 + 0x108) & 0x10000) == 0)) {
    (**(code **)(*g_pMDLCache + 0x28))(g_pMDLCache,*(undefined2 *)(param_1 + 0x134));
    if (bVar5) {
      Mod_TouchAllData(param_1,iVar3);
    }
    goto LAB_0019de56;
  }
  if ((*(uint *)(param_1 + 0x108) & 1) != 0) goto LAB_0019de56;
  lVar6 = (longdouble)Plat_FloatTime();
  pmVar1 = param_1 + 4;
  pCVar4 = this + 0x158;
  V_FileBase((char *)pmVar1,(char *)pCVar4,0x40);
  if (1 < *(int *)(developer._28_4_ + 0x30)) {
    DevMsg("Loading: %s\n",pmVar1);
  }
  iVar3 = GetTypeFromName(this,(char *)pmVar1);
  *(int *)(param_1 + 0x110) = iVar3;
  piVar2 = g_pMDLCache;
  if (iVar3 == 0) {
    *(undefined4 *)(param_1 + 0x110) = 3;
LAB_0019e04a:
    piVar2 = g_pMDLCache;
    (**(code **)(*g_pMDLCache + 0x68))(g_pMDLCache);
                    /* try { // try from 0019e05f to 0019e089 has its CatchHandler @ 0019e200 */
    lVar7 = (longdouble)Plat_FloatTime();
    Studio_LoadModel(this,param_1,bVar5);
    lVar8 = (longdouble)Plat_FloatTime();
    g_flAccumulatedModelLoadTimeStudio =
         (g_flAccumulatedModelLoadTimeStudio - (double)lVar7) + (double)lVar8;
    (**(code **)(*piVar2 + 0x6c))(piVar2);
  }
  else if (iVar3 == 2) {
    (**(code **)(*g_pMDLCache + 0x68))(g_pMDLCache);
                    /* try { // try from 0019e14e to 0019e16f has its CatchHandler @ 0019e1ee */
    lVar7 = (longdouble)Plat_FloatTime();
    Sprite_LoadModel(this,param_1);
    lVar8 = (longdouble)Plat_FloatTime();
    g_flAccumulatedModelLoadTimeSprite =
         (g_flAccumulatedModelLoadTimeSprite - (double)lVar7) + (double)lVar8;
    (**(code **)(*piVar2 + 0x6c))(piVar2);
  }
  else {
    if (iVar3 == 3) goto LAB_0019e04a;
    if (iVar3 == 1) {
      lVar7 = (longdouble)Plat_FloatTime();
      if (pmVar1 != local_228) {
        V_strncpy((char *)local_228,(char *)pmVar1,0x104);
      }
      (**(code **)(*g_pFileSystem + 0x1c))(g_pFileSystem,local_228,&DAT_002a076d,0,0);
      if (*(int *)(mat_excludetextures._28_4_ + 0x30) != 0) {
        sprintf(local_124,"//MOD/maps/%s_exclude.lst",pCVar4);
        (**(code **)(*g_pMaterialSystem + 0x1b4))(g_pMaterialSystem,local_124);
      }
      NotifyHunkBeginMapLoad((char *)pCVar4);
      if (*(int *)(mat_excludetextures._28_4_ + 0x30) != 0) {
        (**(code **)(*g_pMaterialSystem + 0x1b8))(g_pMaterialSystem);
      }
      (**(code **)(*g_pFileSystem + 0x154))(g_pFileSystem);
      Map_LoadModel(this,param_1);
      (**(code **)(*g_pFileSystem + 0x158))(g_pFileSystem);
      lVar8 = (longdouble)Plat_FloatTime();
      g_flAccumulatedModelLoadTimeBrush =
           (g_flAccumulatedModelLoadTimeBrush - (double)lVar7) + (double)lVar8;
    }
  }
  lVar7 = (longdouble)Plat_FloatTime();
  COM_TimestampedLog("Load of %s took %.3f msec",pmVar1,
                     (double)((float)((double)lVar7 - (double)lVar6) * 1000.0));
  g_flAccumulatedModelLoadTime =
       (double)(float)((double)lVar7 - (double)lVar6) + g_flAccumulatedModelLoadTime;
LAB_0019de56:
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return param_1;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)