L L4D2node

CModelLoader::DumpVCollideStats

0x0019cc40 · 606 bytes · __thiscall

_ZN12CModelLoader17DumpVCollideStatsEv

Decompiled

undefined (1 param)

/* CModelLoader::DumpVCollideStats() */

void __thiscall CModelLoader::DumpVCollideStats(CModelLoader *this)

{
  char cVar1;
  ushort *puVar2;
  int iVar3;
  undefined4 *puVar4;
  int iVar5;
  int iVar6;
  int iVar7;
  int iVar8;
  int local_44;
  int local_40;
  int local_3c;
  int local_38;
  undefined4 local_34;
  undefined4 local_30;
  int local_2c;
  int local_28;
  undefined4 local_24;
  undefined1 local_20;
  
  local_38 = 0;
  local_34 = 0;
  local_30 = 0;
  local_2c = 0;
  local_28 = 0;
  local_24 = 0;
  local_20 = 0;
  iVar5 = *(ushort *)(this + 0x16) - 1;
  iVar7 = iVar5 * 0x10;
  for (; iVar5 != -1; iVar5 = iVar5 + -1) {
    iVar8 = *(int *)(*(int *)(this + 8) + 0xc + iVar7);
    if ((iVar8 != 0) && (*(int *)(iVar8 + 0x110) == 3)) {
      local_44 = 0;
                    /* try { // try from 0019ccd5 to 0019ce93 has its CatchHandler @ 0019cea7 */
      cVar1 = (**(code **)(*g_pMDLCache + 0x7c))
                        (g_pMDLCache,*(undefined2 *)(iVar8 + 0x134),&local_44);
      if ((cVar1 != '\0') && (local_44 != 0)) {
        local_3c = local_44;
        local_40 = iVar8 + 4;
        CUtlSortVector<modelsize_t,CModelsize_Less>::Insert
                  ((CUtlSortVector<modelsize_t,CModelsize_Less> *)&local_38,(modelsize_t *)&local_40
                  );
      }
    }
    iVar7 = iVar7 + -0x10;
  }
  iVar7 = iVar5 * 0x14c;
  iVar8 = *(int *)(this + 0x5c);
  for (iVar5 = *(int *)(this + 0x5c) + -1; -1 < iVar5; iVar5 = iVar5 + -1) {
    puVar2 = (ushort *)CM_VCollideForModel(iVar8,(model_t *)(iVar7 + *(int *)(this + 0x50)));
    if (puVar2 != (ushort *)0x0) {
      if ((*puVar2 & 0x7fff) == 0) {
        iVar8 = 0;
      }
      else {
        iVar6 = 0;
        iVar8 = 0;
        do {
          iVar3 = (**(code **)(*physcollision + 0x48))
                            (physcollision,*(undefined4 *)(*(int *)(puVar2 + 2) + iVar6 * 4));
          iVar8 = iVar8 + iVar3;
          iVar6 = iVar6 + 1;
        } while (iVar6 < (int)(*puVar2 & 0x7fff));
      }
      if ((uint)puVar2[1] + iVar8 != 0) {
        local_40 = iVar7 + *(int *)(this + 0x50) + 4;
        local_3c = (uint)puVar2[1] + iVar8;
        CUtlSortVector<modelsize_t,CModelsize_Less>::Insert
                  ((CUtlSortVector<modelsize_t,CModelsize_Less> *)&local_38,(modelsize_t *)&local_40
                  );
      }
    }
    iVar7 = iVar7 + -0x14c;
    iVar8 = iVar5;
  }
  Msg("VCollides loaded: %d\n",local_2c);
  if (local_2c < 1) {
    iVar5 = 0;
  }
  else {
    iVar5 = 0;
    iVar7 = 0;
    do {
      iVar8 = iVar7 * 8;
      puVar4 = (undefined4 *)(local_38 + iVar8);
      Msg("%8d bytes:%s\n",puVar4[1],*puVar4);
      iVar7 = iVar7 + 1;
      iVar5 = iVar5 + *(int *)(local_38 + 4 + iVar8);
    } while (iVar7 < local_2c);
  }
  (**(code **)(*physcollision + 200))(physcollision,&local_40,&local_44);
  Msg("%8d bytes BBox physics: %d boxes\n",local_40,local_44);
  Msg("--------------\n%8d bytes total VCollide Memory\n",iVar5 + local_40);
  local_2c = 0;
  CUtlMemory<modelsize_t,int>::Purge((CUtlMemory<modelsize_t,int> *)&local_38);
  local_28 = local_38;
  CUtlMemory<modelsize_t,int>::Purge((CUtlMemory<modelsize_t,int> *)&local_38);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)