L L4D2node

CModelLoader::Shutdown

0x0019c2b0 · 57 bytes · __thiscall

_ZN12CModelLoader8ShutdownEv

Decompiled

undefined (1 param)

/* CModelLoader::Shutdown() */

void __thiscall CModelLoader::Shutdown(CModelLoader *this)

{
  *(undefined4 *)(this + 100) = 0;
  UnloadAllModels(this,false,false);
  CUtlMemoryPool::Clear((CUtlMemoryPool *)(this + 0x20));
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)