CMDLCacheNotify::ComputeModelFlags
0x0019a070 · 390 bytes · __thiscall
_ZN15CMDLCacheNotify17ComputeModelFlagsEP7model_tt
Decompiled
undefined (3 params)
/* CMDLCacheNotify::ComputeModelFlags(model_t*, unsigned short) */
void __thiscall
CMDLCacheNotify::ComputeModelFlags(CMDLCacheNotify *this,model_t *param_1,ushort param_2)
{
uint uVar1;
IMaterial *pIVar2;
char cVar3;
int iVar4;
uint uVar5;
uint uVar6;
int iVar7;
IMaterial *local_21c [131];
iVar4 = (**(code **)(*g_pMDLCache + 0x28))(g_pMDLCache,param_2);
uVar1 = *(uint *)(param_1 + 0x114);
*(uint *)(param_1 + 0x114) = uVar1 & 0xffffd8e0;
uVar5 = *(uint *)(iVar4 + 0x98);
uVar6 = uVar5 & 4;
if ((uVar5 & 8) != 0) {
*(uint *)(param_1 + 0x114) = uVar1 & 0xffffd8e0 | 8;
uVar5 = *(uint *)(iVar4 + 0x98);
}
if ((uVar5 & 0x20) != 0) {
*(uint *)(param_1 + 0x114) = *(uint *)(param_1 + 0x114) | 0x100;
uVar5 = *(uint *)(iVar4 + 0x98);
}
if ((uVar5 & 0x10) != 0) {
*(uint *)(param_1 + 0x114) = *(uint *)(param_1 + 0x114) | 0x2000;
uVar5 = *(uint *)(iVar4 + 0x98);
}
if ((uVar5 & 0x80) != 0) {
*(uint *)(param_1 + 0x114) = *(uint *)(param_1 + 0x114) | 0x200;
uVar5 = *(uint *)(iVar4 + 0x98);
}
if ((uVar5 & 2) != 0) {
*(uint *)(param_1 + 0x114) = *(uint *)(param_1 + 0x114) | 0x400;
uVar5 = *(uint *)(iVar4 + 0x98);
}
if ((uVar5 & 0x10000) != 0) {
*(uint *)(param_1 + 0x114) = *(uint *)(param_1 + 0x114) | 0x800;
uVar5 = *(uint *)(iVar4 + 0x98);
}
if ((uVar5 & 0x20000) != 0) {
*(uint *)(param_1 + 0x114) = *(uint *)(param_1 + 0x114) | 0x1000;
}
iVar4 = Mod_GetModelMaterials(param_1,0x80,local_21c);
if (0 < iVar4) {
iVar7 = 0;
do {
pIVar2 = local_21c[iVar7];
if (pIVar2 != (IMaterial *)0x0) {
cVar3 = (**(code **)(*(int *)pIVar2 + 0x4c))(pIVar2);
if (cVar3 != '\0') {
*(uint *)(param_1 + 0x114) = *(uint *)(param_1 + 0x114) | 4;
}
if (uVar6 == 0) {
cVar3 = (**(code **)(*(int *)pIVar2 + 0x44))(pIVar2);
if (cVar3 != '\0') {
*(uint *)(param_1 + 0x114) = *(uint *)(param_1 + 0x114) | 2;
}
}
cVar3 = (**(code **)(*(int *)pIVar2 + 0x54))(pIVar2);
if (cVar3 != '\0') {
*(uint *)(param_1 + 0x114) = *(uint *)(param_1 + 0x114) | 1;
}
cVar3 = (**(code **)(*(int *)pIVar2 + 0x60))(pIVar2,0);
if (cVar3 != '\0') {
*(uint *)(param_1 + 0x114) = *(uint *)(param_1 + 0x114) | 0x10;
}
}
iVar7 = iVar7 + 1;
} while (iVar7 != iVar4);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.