L L4D2node

CMDLCacheNotify::ComputeModelFlags

0x0019a070 · 390 bytes · __thiscall

_ZN15CMDLCacheNotify17ComputeModelFlagsEP7model_tt

Decompiled

undefined (3 params)

/* CMDLCacheNotify::ComputeModelFlags(model_t*, unsigned short) */

void __thiscall
CMDLCacheNotify::ComputeModelFlags(CMDLCacheNotify *this,model_t *param_1,ushort param_2)

{
  uint uVar1;
  IMaterial *pIVar2;
  char cVar3;
  int iVar4;
  uint uVar5;
  uint uVar6;
  int iVar7;
  IMaterial *local_21c [131];
  
  iVar4 = (**(code **)(*g_pMDLCache + 0x28))(g_pMDLCache,param_2);
  uVar1 = *(uint *)(param_1 + 0x114);
  *(uint *)(param_1 + 0x114) = uVar1 & 0xffffd8e0;
  uVar5 = *(uint *)(iVar4 + 0x98);
  uVar6 = uVar5 & 4;
  if ((uVar5 & 8) != 0) {
    *(uint *)(param_1 + 0x114) = uVar1 & 0xffffd8e0 | 8;
    uVar5 = *(uint *)(iVar4 + 0x98);
  }
  if ((uVar5 & 0x20) != 0) {
    *(uint *)(param_1 + 0x114) = *(uint *)(param_1 + 0x114) | 0x100;
    uVar5 = *(uint *)(iVar4 + 0x98);
  }
  if ((uVar5 & 0x10) != 0) {
    *(uint *)(param_1 + 0x114) = *(uint *)(param_1 + 0x114) | 0x2000;
    uVar5 = *(uint *)(iVar4 + 0x98);
  }
  if ((uVar5 & 0x80) != 0) {
    *(uint *)(param_1 + 0x114) = *(uint *)(param_1 + 0x114) | 0x200;
    uVar5 = *(uint *)(iVar4 + 0x98);
  }
  if ((uVar5 & 2) != 0) {
    *(uint *)(param_1 + 0x114) = *(uint *)(param_1 + 0x114) | 0x400;
    uVar5 = *(uint *)(iVar4 + 0x98);
  }
  if ((uVar5 & 0x10000) != 0) {
    *(uint *)(param_1 + 0x114) = *(uint *)(param_1 + 0x114) | 0x800;
    uVar5 = *(uint *)(iVar4 + 0x98);
  }
  if ((uVar5 & 0x20000) != 0) {
    *(uint *)(param_1 + 0x114) = *(uint *)(param_1 + 0x114) | 0x1000;
  }
  iVar4 = Mod_GetModelMaterials(param_1,0x80,local_21c);
  if (0 < iVar4) {
    iVar7 = 0;
    do {
      pIVar2 = local_21c[iVar7];
      if (pIVar2 != (IMaterial *)0x0) {
        cVar3 = (**(code **)(*(int *)pIVar2 + 0x4c))(pIVar2);
        if (cVar3 != '\0') {
          *(uint *)(param_1 + 0x114) = *(uint *)(param_1 + 0x114) | 4;
        }
        if (uVar6 == 0) {
          cVar3 = (**(code **)(*(int *)pIVar2 + 0x44))(pIVar2);
          if (cVar3 != '\0') {
            *(uint *)(param_1 + 0x114) = *(uint *)(param_1 + 0x114) | 2;
          }
        }
        cVar3 = (**(code **)(*(int *)pIVar2 + 0x54))(pIVar2);
        if (cVar3 != '\0') {
          *(uint *)(param_1 + 0x114) = *(uint *)(param_1 + 0x114) | 1;
        }
        cVar3 = (**(code **)(*(int *)pIVar2 + 0x60))(pIVar2,0);
        if (cVar3 != '\0') {
          *(uint *)(param_1 + 0x114) = *(uint *)(param_1 + 0x114) | 0x10;
        }
      }
      iVar7 = iVar7 + 1;
    } while (iVar7 != iVar4);
  }
  return;
}

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paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

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