L L4D2node

CModelLoader::GetLightstyles

0x00199e10 · 38 bytes · __thiscall

_ZN12CModelLoader14GetLightstylesEP7model_t

Decompiled

undefined (2 params)

/* CModelLoader::GetLightstyles(model_t*) */

int __thiscall CModelLoader::GetLightstyles(CModelLoader *this,model_t *param_1)

{
  if (*(short *)(param_1 + 0x146) != 0) {
    return (uint)*(ushort *)(param_1 + 0x144) + *(int *)(this + 0x19c);
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)