CMDLCacheNotify::SetBoundsFromStudioHdr
0x00199ce0 · 224 bytes · __thiscall
_ZN15CMDLCacheNotify22SetBoundsFromStudioHdrEP7model_tt
Decompiled
undefined (3 params)
/* CMDLCacheNotify::SetBoundsFromStudioHdr(model_t*, unsigned short) */
void __thiscall
CMDLCacheNotify::SetBoundsFromStudioHdr(CMDLCacheNotify *this,model_t *param_1,ushort param_2)
{
undefined4 uVar1;
int iVar2;
float fVar3;
float fVar4;
iVar2 = (**(code **)(*g_pMDLCache + 0x28))(g_pMDLCache,param_2);
*(undefined4 *)(param_1 + 0x118) = *(undefined4 *)(iVar2 + 0x68);
*(undefined4 *)(param_1 + 0x11c) = *(undefined4 *)(iVar2 + 0x6c);
*(undefined4 *)(param_1 + 0x120) = *(undefined4 *)(iVar2 + 0x70);
*(undefined4 *)(param_1 + 0x124) = *(undefined4 *)(iVar2 + 0x74);
*(undefined4 *)(param_1 + 0x128) = *(undefined4 *)(iVar2 + 0x78);
uVar1 = *(undefined4 *)(iVar2 + 0x7c);
iVar2 = 0;
*(undefined4 *)(param_1 + 0x130) = 0;
*(undefined4 *)(param_1 + 300) = uVar1;
fVar3 = ABS(*(float *)(param_1 + 0x118));
fVar4 = 0.0;
if (fVar3 <= 0.0) goto LAB_00199d86;
do {
*(float *)(param_1 + 0x130) = fVar3;
fVar4 = fVar3;
LAB_00199d86:
do {
if (fVar4 < ABS(*(float *)(param_1 + iVar2 * 4 + 0x124))) {
*(float *)(param_1 + 0x130) = ABS(*(float *)(param_1 + iVar2 * 4 + 0x124));
}
iVar2 = iVar2 + 1;
if (iVar2 == 3) {
return;
}
fVar4 = *(float *)(param_1 + 0x130);
fVar3 = ABS(*(float *)(param_1 + 0x118 + iVar2 * 4));
} while (fVar3 <= fVar4);
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.