Mod_GameLumpVersion
0x00199880 · 57 bytes · __cdecl
_Z19Mod_GameLumpVersioni
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* Mod_GameLumpVersion(int) */
undefined2 Mod_GameLumpVersion(int param_1)
{
int *piVar1;
int iVar2;
iVar2 = _DAT_003a8df0 + -1;
piVar1 = (int *)(iVar2 * 0x10 + g_GameLumpDict);
while( true ) {
if (iVar2 < 0) {
return 0;
}
if (*piVar1 == param_1) break;
iVar2 = iVar2 + -1;
piVar1 = piVar1 + -4;
}
return *(undefined2 *)((int)piVar1 + 6);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.