L L4D2node

Mod_LoadPlanes

0x00199860 · 28 bytes · unknown

_Z14Mod_LoadPlanesv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* Mod_LoadPlanes() */

void Mod_LoadPlanes(void)

{
  int iVar1;
  
  iVar1 = s_pMap;
  *(undefined4 *)(s_pMap + 8) = DAT_00394380;
  *(undefined4 *)(iVar1 + 4) = DAT_0039437c;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)