L L4D2node

CMapLoadHelper::LumpSize

0x00195900 · 46 bytes · __cdecl

_ZN14CMapLoadHelper8LumpSizeEi

Decompiled

undefined (1 param)

/* CMapLoadHelper::LumpSize(int) */

undefined4 CMapLoadHelper::LumpSize(int param_1)

{
  if ((&s_MapLumpFiles)[param_1 * 7] != 0) {
    return *(undefined4 *)(&DAT_003a7d74 + param_1 * 0x1c);
  }
  return (&DAT_003a8710)[param_1 * 4];
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)