L L4D2node

GetMapPathNameOnDisk

0x00195160 · 44 bytes · __cdecl

_Z20GetMapPathNameOnDiskPcPKcj

Decompiled

undefined (3 params)

/* GetMapPathNameOnDisk(char*, char const*, unsigned int) */

char * GetMapPathNameOnDisk(char *param_1,char *param_2,uint param_3)

{
  if (param_2 != param_1) {
    V_strncpy(param_1,param_2,param_3);
  }
  return param_1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)