BuildSpriteLoadName
0x00194920 · 427 bytes · __regparm3
_ZL19BuildSpriteLoadNamePKcPciRbS2_.constprop.131
Decompiled
undefined (5 params)
/* BuildSpriteLoadName(char const*, char*, int, bool&, bool&) [clone .constprop.131] */
void __regparm3
BuildSpriteLoadName(char *param_1,char *param_2,int param_3,bool *param_4,bool *param_5)
{
char *pcVar1;
int iVar2;
int in_GS_OFFSET;
char local_124 [260];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
pcVar1 = (char *)V_GetFileExtension(param_1);
iVar2 = _V_stricmp(pcVar1,"avi");
*(bool *)param_3 = iVar2 == 0;
iVar2 = _V_stricmp(pcVar1,"bik");
*param_4 = iVar2 == 0;
iVar2 = _V_stricmp(pcVar1,"vmt");
if ((((*(char *)param_3 == '\0') && (*param_4 == false)) && (iVar2 != 0)) ||
((pcVar1 = strchr(param_1,0x2f), pcVar1 == (char *)0x0 &&
(pcVar1 = strchr(param_1,0x5c), pcVar1 == (char *)0x0)))) {
V_FileBase(param_1,local_124,0x104);
V_snprintf(param_2,0x104,"sprites/%s",local_124);
}
else if (iVar2 != 0) {
V_strncpy(param_2,param_1,0x104);
}
else {
pcVar1 = (char *)V_stristr(param_1,"materials/");
if ((param_1 == pcVar1) ||
(pcVar1 = (char *)V_stristr(param_1,"materials\\"), param_1 == pcVar1)) {
param_1 = param_1 + 10;
}
V_StripExtension(param_1,param_2,0x104);
}
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.