CModelLoader::GetExtraData
0x001947d0 · 74 bytes · __thiscall
_ZN12CModelLoader12GetExtraDataEP7model_t
Decompiled
undefined (2 params)
/* CModelLoader::GetExtraData(model_t*) */
undefined4 __thiscall CModelLoader::GetExtraData(CModelLoader *this,model_t *param_1)
{
undefined4 uVar1;
if (param_1 != (model_t *)0x0) {
if (*(int *)(param_1 + 0x110) == 2) {
if (((byte)param_1[0x108] & 1) != 0) {
return *(undefined4 *)(param_1 + 0x140);
}
}
else if (*(int *)(param_1 + 0x110) == 3) {
/* WARNING: Could not recover jumptable at 0x00194803. Too many branches */
/* WARNING: Treating indirect jump as call */
uVar1 = (**(code **)(*g_pMDLCache + 0x28))();
return uVar1;
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.